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1. Something going on in wormhole space?! - in Wormholes [original thread]
Not going to call it Zorn's nebulae, sorry. You can check out the system effect by checking that *growing* thingy, it's two pulsars and a magnetar in the other one (but really not sure).
- by Sleepaz Den - at 2015.11.03 22:50:07
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2. new scanning user interface testing on sisi - in Wormholes [original thread]
I currently got two accounts running, one uses the old layout for scan windows, the other uses the modern one. NBD. You can even have both at once , atleast until you relog.
- by Sleepaz Den - at 2015.11.03 20:20:57
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3. new scanning user interface testing on sisi - in Wormholes [original thread]
want to buy: Diablo-style'd map And hold *button* or whatnot to interact with map, release *button* to have map fade into background again. Cause the current *new* map is terrible beyond explanation.
- by Sleepaz Den - at 2015.11.03 18:25:04
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4. So... how would you nerf T3's ? - in Ships and Modules [original thread]
baltec1 wrote: Sleepaz Den wrote: Neut legion and curses aren't even comparable. 80km heavy neut legion? Nope. 40km med neuting? Nope. This is like apples and bananas. Web Loki is an armortanker unles you count 8+bil officer lokis as actual...
- by Sleepaz Den - at 2015.10.18 15:42:42
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5. So... how would you nerf T3's ? - in Ships and Modules [original thread]
Neut legion and curses aren't even comparable. 80km heavy neut legion? Nope. 40km med neuting? Nope. This is like apples and bananas. Web Loki is an armortanker unles you count 8+bil officer lokis as actual huginn replacements normal. Else there'...
- by Sleepaz Den - at 2015.10.18 13:50:02
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6. nerfed ships and related skill points... - in Player Features and Ideas Discussion [original thread]
Garrett Osinov wrote: Gila was in its current state for many years so is Orthurus. Nah, it was just a brief period of like one year of great Gilas, and you should've taken the hint when DDAs (a rather new module aswell) got nerfed.
- by Sleepaz Den - at 2015.10.17 17:04:15
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7. So... how would you nerf T3's ? - in Ships and Modules [original thread]
Magnus Gryps wrote: baltec1 wrote: The very fact you are using battleships to justify their power rather than a cruiser shows just how overpowered they are. You've got a point there, I give you that. On the other hand, if cost and skill ...
- by Sleepaz Den - at 2015.10.17 10:45:57
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8. Which titan is the best? - in Ships and Modules [original thread]
Should state if it's for small logi-supported roaming gangs, drive-by-DDs or just for the epeen.
- by Sleepaz Den - at 2015.10.17 10:33:11
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9. Common Wormhole Conventions - in Wormholes [original thread]
I'd like to be able to... use my Test Bong to consume raw X-Instinct .
- by Sleepaz Den - at 2015.10.14 18:23:34
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10. Expanding the meta of wormhole fights. - in Wormholes [original thread]
Newt BlackCompany wrote: Gordon Scramsay wrote: You can no longer efficiently roll holes with cruisers. That can't be right... Perhaps I missed something? I moved out of wh's about 6 months ago, but rolling holes with cruisers was ne...
- by Sleepaz Den - at 2015.10.08 09:15:00
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11. Cruiser Specific - Anti frigate Weaponary - in Ships and Modules [original thread]
Ralph King-Griffin wrote: Allaera wrote: ChromeStriker wrote: Would like to see that Astero fit... My guess ;) Hahahawtf is that!? I sort of get it but ... actually no... no I don't. What? Right there, that was logging in ...
- by Sleepaz Den - at 2015.08.04 13:08:31
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12. Cruiser Specific - Anti frigate Weaponary - in Ships and Modules [original thread]
ChromeStriker wrote: Dont forget BC's... peeps seem to have forgotten in this era of cruisers that Batlecruisers will still wipe the floor with frigs... and i would argue better than the cruisers around today... The critical point is neither...
- by Sleepaz Den - at 2015.07.20 14:06:47
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13. Aegis WH feedback - in Wormholes [original thread]
I'm wondering how the change was executed. If they did some magic to adjust all current connections to new standards, wouldn't wonder if the K162s got affected somewhat somehow aswell, like closing/resetting timer to 16h and most exits are down (a...
- by Sleepaz Den - at 2015.07.15 19:40:15
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14. Bowheads and low class WH - in Wormholes [original thread]
No idea regarding T3s, but everything else is legit.
- by Sleepaz Den - at 2015.07.15 10:32:42
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15. Bowheads and low class WH - in Wormholes [original thread]
Currently, shopping is mainly done with ceptors (blueprints/fittings) and DSTs (Hulls, ammo) in my case. I'm rebuilding losses in a POS for the main part. Wormhole logistics as is hardly become so tedious to warrant such a change, want to get 20 ...
- by Sleepaz Den - at 2015.07.15 10:19:14
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16. Warp in Recon Fast Tackle - in Player Features and Ideas Discussion [original thread]
Marcius Decimus wrote: So, give a counter. Provide a small fast ship with a sole purpose of scanning, warping in and getting limited tackle and a warp in. Give it survivability but absolutely no DPS capability so it can solely be used for warpi...
- by Sleepaz Den - at 2015.07.14 14:10:01
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17. Blops? - in Ships and Modules [original thread]
Tsukino Stareine wrote: I don't think a t2 battleship comes under the realms of "basic fits" Basic fit, as in base or foundation. On a redeemer, 2 plates, 2 heat sinks, dcu and two platings are your *basic fit*, fyi.
- by Sleepaz Den - at 2015.07.14 13:45:13
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18. A time delay on appearing in k-space local . - in Wormholes [original thread]
Phoenix Jones wrote: There are quite a huge majority of people who want to see Local go bye bye. Others don't want absolute removal, but a modification. Sortdragon thinks local needs to stay.
- by Sleepaz Den - at 2015.07.13 15:07:57
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19. Muninn: Rebalance - lose a turret - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: How many ships actually work correctly in more than one role anyway? Ishtar, Sacriledge, Deimos, Eagle, Cerb come to mind. Active zealots are pretty meh and vaga is a glorified AF and mainly good as a warp-in. So 5 out ...
- by Sleepaz Den - at 2015.07.13 14:56:58
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20. Muninn: Rebalance - lose a turret - in Player Features and Ideas Discussion [original thread]
Or just remove one turret hardpoint, adjust damage bonus or give rolebonus to save the HAC IV users, and write *Has HAC capacitor, 2 med neuts and some weapon platform that is quite okayish given you got two med neuts* on it...
- by Sleepaz Den - at 2015.07.13 14:50:50
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